Foerming/Assets/Scripts/Tiles/WaterTile.cs
d-hain cdd8ae7441 Items adjusted prices
fixed some Tile sheeesh
selling overflowing Items in Inventory (over 999)
2022-06-09 00:42:36 +02:00

29 lines
No EOL
895 B
C#

using System.Collections;
using UnityEngine;
namespace Tiles {
public class WaterTile : BaseTile {
public WaterTile(GameObject gameObject) : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_023.png", gameObject) {
}
public override BaseTile Clicked(UsableItem usable) {
base.Clicked(usable);
BaseTile rv = null;
ItemContainer ic = ItemContainer.Instance;
if (usable.Id == ic.GetItemIdByName("Fishing Rod")) {
FishingController fc = FishingController.instance;
if (!fc.Fishing) {
fc.StartFishing();
} else {
fc.TryCatch();
}
} else if (usable.Id == ic.GetItemIdByName("Shovel")) {
rv = new GrassTile(_gameObject);
}
return rv;
}
}
}