Merge remote-tracking branch 'origin/develop' into develop

# Conflicts:
#	frontend/model/Obstacle.ts
This commit is contained in:
dhain 2023-01-10 09:38:38 +01:00
commit 8d4e0ec3f1
2 changed files with 56 additions and 25 deletions

View file

@ -1,4 +1,3 @@
// TODO: Refactor
const PIPE_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const BACKGROUND_IMAGE_PATH: string = "resources/raspberry-low-res.png";
const RASPBERRY_IMAGE_PATH: string = "resources/raspberry-rocket.png";
@ -12,11 +11,15 @@ let paused: boolean;
let score: number;
let hasAlreadyScored: boolean;
/**
* p5 setup function.
*/
function setup() {
backgroundImage = loadImage(BACKGROUND_IMAGE_PATH);
createCanvas(2000, 1000);
obstacleOffset = width / 3;
Obstacle.distanceBetweenPipes = height / 2.5
textSize(150);
textFont("resources/PressStart2P-Regular.ttf");
@ -24,11 +27,10 @@ function setup() {
}
/**
* Sets up everything needed for the game
* Sets up everything needed for the game.
*/
function setupGame() {
paused = true;
score = 0;
hasAlreadyScored = false;
raspberry = new Raspberry(RASPBERRY_IMAGE_PATH);
@ -51,24 +53,14 @@ function setupGame() {
obstacles.forEach((obstacle) => obstacle.randomizeHeight());
}
// TODO: Split into funciton
/**
* Draws and updates the game.
*/
function draw() {
background(backgroundImage)
if (!paused) {
raspberry.update();
}
update();
background(backgroundImage);
raspberry.draw();
// Reset Obstacles Position
obstacles.forEach((obstacle) => {
if (!paused) {
obstacle.update();
checkObstacleReset(obstacle);
}
obstacle.draw();
});
drawObstacles();
// Check for collisions with pipes and set score
if (!paused) {
if (obstacles[0].collides(raspberry)) {
@ -77,13 +69,45 @@ function draw() {
checkRaspberryScore();
obstacles[0].draw();
}
displayScore();
}
/**
* Displays the game score.
*/
function displayScore(){
push();
fill(200, 100, 60);
text(score, width / 2, height / 10, width, height);
pop();
}
/**
* Updates all objects.
*/
function update() {
if (!paused) {
raspberry.update();
}
obstacles.forEach((obstacle: Obstacle) => {
if (!paused) {
obstacle.update();
// Reset Obstacles Position
checkObstacleReset(obstacle);
}
})
}
/**
* Draws the obstacles.
*/
function drawObstacles() {
obstacles.forEach((obstacle) => {
obstacle.draw();
});
}
/**
* Check if obstacle positions should be reset and reset if so
* @param obstacle obstacle to check
@ -108,16 +132,19 @@ function checkRaspberryScore() {
}
}
/**
* Handler for key events.
*/
function keyPressed() {
// Jump
if (key.toLowerCase() == "k") {
raspberry.boost();
}
// Pause the Game
if (key == "Escape") {
paused = !paused;
} else if (paused) {
paused = false;
}
}
}