RaspberryRocketeer/frontend/game.ts
2022-12-06 10:22:19 +01:00

49 lines
No EOL
1.4 KiB
TypeScript

const obstacleWidth: number = 42;
let obstacleOffset: number;
let obstacles: Obstacle[] = [];
let raspberry: Raspberry;
function setup() {
createCanvas(1000, 1000);
obstacleOffset = width / 4;
raspberry = new Raspberry();
obstacles.push(new Obstacle(
new Pipe(new Position(width, 0), obstacleWidth, height),
new Pipe(new Position(width, height - (height / 3)), obstacleWidth, height),
));
obstacles.push(new Obstacle(
new Pipe(new Position(width + obstacleOffset, 0), obstacleWidth, height),
new Pipe(new Position(width + obstacleOffset, height - (height / 3)), obstacleWidth, height)
));
obstacles.push(new Obstacle(
new Pipe(new Position(width + obstacleOffset * 2, 0), obstacleWidth, height),
new Pipe(new Position(width + obstacleOffset * 2, height - (height / 3)), obstacleWidth, height)
));
obstacles.push(new Obstacle(
new Pipe(new Position(width + obstacleOffset * 3, 0), obstacleWidth, height),
new Pipe(new Position(width + obstacleOffset * 3, height - (height / 3)), obstacleWidth, height)
));
}
function draw() {
background(187)
raspberry.draw();
raspberry.update();
obstacles.forEach((obstacle) => {
obstacle.draw();
obstacle.update();
if(obstacle.position.x < -obstacleWidth) {
obstacle.resetPosition();
}
});
}
//
// function keyPressed() {
//
// }