d-hain
441ffb900a
Animals can now be bought in AnimalShop
...
if bought they will be placed somewhere random on the map
2022-06-23 22:18:32 +02:00
d-hain
3a564aa909
edge colliders on camera
...
animals are moving now (very bad => will get better)
set BasicTile Collider2D isTrigger to false
2022-06-10 17:51:46 +02:00
s-prechtl
63acfe3807
id changed
2022-06-09 09:26:17 +02:00
d-hain
cdd8ae7441
Items adjusted prices
...
fixed some Tile sheeesh
selling overflowing Items in Inventory (over 999)
2022-06-09 00:42:36 +02:00
s-prechtl
f8da73695c
Merge sprechtl develop
2022-06-09 00:00:26 +02:00
d-hain
ba9be3d96b
you can now sell Items with Right Mouse Click on an InventorySlot for the Item.SellPrice
...
and it gets put into the Shop for full price
renamed Item.cost to Item.price
2022-06-08 22:52:28 +02:00
s-prechtl
9e91220be4
Major Fishing changes
2022-06-08 22:19:40 +02:00
d-hain
64b25a2029
you can now undo a purchase after buying an item from the shop
2022-06-08 21:47:00 +02:00
s-prechtl
1f2c89c729
added cost field
2022-06-01 08:48:52 +02:00
dhain
97b6ce7497
voigas
2022-05-19 16:54:36 +02:00
dhain
2ff7fc2c12
diesmal wirklich
2022-05-19 16:03:20 +02:00
d-hain
aacdd80fdf
added Inventory UI
...
added logic to inventory
* it is very possible to be reworked in the near future
* With
- ScriptableItem
- an own Inventory class maybe
- if necessary no Dictionary anymore
2022-05-19 02:30:21 +02:00
dhain
0d49c92c15
extended usable Items with UsableItem
2022-05-10 00:01:57 +02:00
dhain
384ce05bb7
base constructor for every Item
2022-05-09 23:39:29 +02:00
dhain
26ea595bfa
created Items
...
created IUsable.cs interface
2022-05-09 23:06:01 +02:00