Commit graph

15 commits

Author SHA1 Message Date
d-hain
441ffb900a Animals can now be bought in AnimalShop
if bought they will be placed somewhere random on the map
2022-06-23 22:18:32 +02:00
d-hain
3a564aa909 edge colliders on camera
animals are moving now (very bad => will get better)
set BasicTile Collider2D isTrigger to false
2022-06-10 17:51:46 +02:00
s-prechtl
63acfe3807 id changed 2022-06-09 09:26:17 +02:00
d-hain
cdd8ae7441 Items adjusted prices
fixed some Tile sheeesh
selling overflowing Items in Inventory (over 999)
2022-06-09 00:42:36 +02:00
s-prechtl
f8da73695c Merge sprechtl develop 2022-06-09 00:00:26 +02:00
d-hain
ba9be3d96b you can now sell Items with Right Mouse Click on an InventorySlot for the Item.SellPrice
and it gets put into the Shop for full price

renamed Item.cost to Item.price
2022-06-08 22:52:28 +02:00
s-prechtl
9e91220be4 Major Fishing changes 2022-06-08 22:19:40 +02:00
d-hain
64b25a2029 you can now undo a purchase after buying an item from the shop 2022-06-08 21:47:00 +02:00
s-prechtl
1f2c89c729 added cost field 2022-06-01 08:48:52 +02:00
dhain
97b6ce7497 voigas 2022-05-19 16:54:36 +02:00
dhain
2ff7fc2c12 diesmal wirklich 2022-05-19 16:03:20 +02:00
d-hain
aacdd80fdf added Inventory UI
added logic to inventory
 * it is very possible to be reworked in the near future
 * With
   - ScriptableItem
   - an own Inventory class maybe
   - if necessary no Dictionary anymore
2022-05-19 02:30:21 +02:00
dhain
0d49c92c15 extended usable Items with UsableItem 2022-05-10 00:01:57 +02:00
dhain
384ce05bb7 base constructor for every Item 2022-05-09 23:39:29 +02:00
dhain
26ea595bfa created Items
created IUsable.cs interface
2022-05-09 23:06:01 +02:00