Merge remote-tracking branch 'origin/develop' into develop

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s-prechtl 2023-01-10 21:57:57 +01:00
commit ff3c31f077
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# RaspberryRocketeer
## Class Diagram of all classes
```mermaid
classDiagram
direction BT
class Collidable {
collides(o: Entity) boolean
}
class Database {
any _db
any db
}
class Entity {
constructor(position: Position, width: number, height: number, fill: number)
Position _position
number _width
number _height
number fill
boolean _showHitbox
update() void
draw() void
Position position
number width
number height
boolean showHitbox
}
class Game {
number id
number score
string playtime
Date date
number userId
}
class GamePgPromiseRepository {
insert(game: Game) Promise~Game~
serialize(raw: any) Game
}
class GameRepository {
insert(game: Game) Promise~Game~
}
class HighscoreLeaderboard
class HighscoreLeaderboardPgPromiseRepository {
getAll() Promise~HighscoreLeaderboard~
serialize(raw: any) HighscoreLeaderboard
}
class HighscoreLeaderboardRepository {
getAll() Promise~HighscoreLeaderboard~
}
class Leaderboard
class LeaderboardEntry {
number username
number rank
T score
}
class Obstacle {
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string)
Pipe pipeTop
Pipe pipeBottom
number padding
number speed
number _distanceBetweenPipes
number _startX
resetPosition() void
randomizeHeight() void
randomRange(min: number, max: number) number
update() void
draw() void
collides(o: Entity) boolean
any startX
any distanceBetweenPipes
}
class Pipe {
constructor(positionX: number, width: number, height: number)
any _image
update() void
draw() void
move(speed: number) void
collides(o: Entity) boolean
any image
}
class Position {
constructor(x: number, y: number)
number _x
number _y
number x
number y
}
class Raspberry {
constructor(image: string)
number lift
number gravity
number _velocity
any _image
Position position
number maxVelocity
number WIDTH
number HEIGHT
number FILL
update() void
applyGravity() void
forceBoundaries() void
boost() void
draw() void
number velocity
any image
}
class TimeLeaderboard
class TimeLeaderboardPgPromiseRepository {
getAll() Promise~TimeLeaderboard~
serialize(raw: any) TimeLeaderboard
}
class TimeLeaderboardRepository {
getAll() Promise~TimeLeaderboard~
}
class User {
number id
string name
}
class UserPgPromiseRepository {
getById(id: number) Promise~User~
getByName(name: string) Promise~User~
withIdExists(id: number) Promise~boolean~
withNameExists(name: string) Promise~boolean~
insert(user: Omit~User, "id"~) Promise~User~
serialize(raw: any) User
}
class UserRepository {
getById(id: number) Promise~User~
getByName(name: string) Promise~User~
withIdExists(userId: number) Promise~boolean~
withNameExists(username: string) Promise~boolean~
insert(user: Omit~User, "id"~) Promise~User~
}
class UserScores {
number userId
number highscore
number totalScore
string totalPlaytime
number averageScore
number gamesPlayed
}
class UserScoresPgPromiseRepository {
getById(id: number) Promise~UserScores~
serialize(raw: any) UserScores
}
class UserScoresRepository {
getById(userId: number) Promise~UserScores~
}
GamePgPromiseRepository --> GameRepository
HighscoreLeaderboardPgPromiseRepository --> HighscoreLeaderboardRepository
Obstacle ..> Collidable
Obstacle --> Entity
Pipe ..> Collidable
Pipe --> Entity
Raspberry --> Entity
TimeLeaderboardPgPromiseRepository --> TimeLeaderboardRepository
UserPgPromiseRepository --> UserRepository
UserScoresPgPromiseRepository --> UserScoresRepository
```

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```mermaid ```mermaid
classDiagram classDiagram
Entity <|-- Raspberry direction BT
Entity <|-- Obstacle class Collidable {
Entity <|-- Pipe collides(o: Entity) boolean
Entity: -number fill
Entity: +Position position
Entity: +number width
Entity: +number height
Entity: +abstract update()
Entity: +draw()
Entity: -detectCollision(Entity other)
class Raspberry{
-number lift
-number gravity
-static number maxVelocity
+number velocity
-applyGravity()
-forceBoundaries()
-boost()
+update()
} }
class Entity {
class Obstacle{ constructor(position: Position, width: number, height: number, fill: number)
-Entity pipeTop Position _position
-Entity pipeBottom number _width
-number distanceBetweenPipes number _height
-number padding number fill
-number speed boolean _showHitbox
-static number startX update() void
draw() void
-randomRange() Position position
+resetPosition() number width
+update() number height
+draw() boolean showHitbox
}
class Obstacle {
constructor(position: Position, obstacleWidth: number, obstacleHeight: number, pipeImagePath: string)
Pipe pipeTop
Pipe pipeBottom
number padding
number speed
number _distanceBetweenPipes
number _startX
resetPosition() void
randomizeHeight() void
randomRange(min: number, max: number) number
update() void
draw() void
collides(o: Entity) boolean
any startX
any distanceBetweenPipes
} }
class Pipe { class Pipe {
+update() constructor(positionX: number, width: number, height: number)
any _image
update() void
draw() void
move(speed: number) void
collides(o: Entity) boolean
any image
}
class Position {
constructor(x: number, y: number)
number _x
number _y
number x
number y
}
class Raspberry {
constructor(image: string)
number lift
number gravity
number _velocity
any _image
Position position
number maxVelocity
number WIDTH
number HEIGHT
number FILL
update() void
applyGravity() void
forceBoundaries() void
boost() void
draw() void
number velocity
any image
} }
class Position{ Obstacle ..> Collidable
+int x Obstacle --> Entity
+int y Pipe ..> Collidable
} Pipe --> Entity
``` Raspberry --> Entity
```